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Training
This release is training on you. While you listen on the A-side, the system collects signals — not to identify you, but to measure engagement. At the end of each track, it computes an error and adjusts a weight. The weight changes how that track sounds the next time you play it.
What It Collects
μ
Mouse / touch activity — sampled every 250ms. Sustained movement reads as attention. Stillness reads as absence or absorption.
δ
Lyric dwell — how long each formula line is active on screen while you remain present. Tracks which lines held you and for how long.
ν
Tab visibility — whether you left the tab during playback, and for how long. The work notices when you stop watching.
λ
Latency — how quickly you started listening after the track loaded. Early engagement scores higher. Indifference does not go unrecorded.
These four signals combine into a single engagement score between 0 and 1.
The Gradient Step
Each phase carries a target temperature — what level of engagement it expects. Vectorization expects low (0.10). Attention, moderate (0.38). Transformation, fractured (0.65). Output, near-collapse (0.92). These are not arbitrary: they mirror each phase's position in the architecture's arc toward maximum entropy.
At the end of each track:
error = target − observed
θ_{t+1} = θ_t − η · error
If you under-attended relative to the target, the weight rises — the phase will assert itself more. If you over-attended, it recedes. The learning rate η is fixed at 0.080. Weights are bounded between 0.3 and 2.0.
What Changes
The weight for each track shapes three parameters on the next playback: gain (presence — how loudly the track occupies the room), reverb wet (distance — how far the sound retreats from you), and playback rate (urgency — whether the phase feels settled or searching). A weight above 1.0 means the track is asserting itself. Below 1.0, it is withdrawing.
The weight also sets the floor opacity of the lyric lines — how much of the poem remains visible when a line is not active. High weight, the formulas persist. Low weight, they almost vanish.
The Footer
The footer displays the live training state throughout playback. Epoch counts complete passes through all four tracks. ℒ is the total loss — the sum of squared errors across phases. The arrow shows gradient direction: whether the system is currently correcting upward ↑, downward ↓, or stable →.
epoch 0 · η 0.080 · ℒ 0.000 →
The B-Side Scores
On the B-side, the score displayed in each column is not just your attention setting. It incorporates the hidden weight the release has built from listening to you: attn × (1 − τ) × θ. The number you see is the product of your input, the current temperature, and what the system has learned.